Team:Terrain/Layout
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Terrain layout notes
Big things that need a place
- Camping
- Camping space
- Toilets, showers
- Campers
- Family Zone
- Event content
- Stages, workshops
- Bars
- Food area[s]
- Party stage
- Harbor
- Badge bar
- Beach bar
- Facilities
- Infodesk
- First aid
- Entrance
- Coin exchange?
- Crew
- Backoffice [HQ, team office tents]
- logistics warehouse
- kitchen, heaven
- Workspace
- Parking
- Logistics storage
- Vehicle entry queue
- Waste handling
- Infrastructure
- Transformer
- Water buffer
- Covid safety
- Quarantine camping?
- Large-scale testing facility?
Smaller things to not forget
- Team:Family workshop[s]
- Team:Family playground
- Team:Clothing production merch shop
- Team:Content Speakerdesk
- Team:Content Speaker lounge
- Team:NOC Possibly a colocation building
- Team:Moebelhaus Desk
- Team:Moebelhaus Kartent storage
- Team:Security Central post [might bring a boat]
Constraints and requests
| Where | Who | What |
|---|---|---|
| Everything | User:redlizard | Overall layout should ideally look different from SHA2017 to keep things fresh. |
| Everything | User:redlizard | Camping areas, different types of event content (program, food, bars), and crew facilities should be interleaved as much as possible, to ensure visitors will naturally see all these things as they go about the terrain. |
| Toilets and showers | Team:Terrain | water and sewer access |
| Campers | Team:Terrain | need to be parked at locations where they are allowed, as defined by Scouting. Broadly speaking, this means "next to a road", but Scouting has expanded on this recently [ask them for details]. |
| Family Zone | Team:Family | needs to be at a place that is reasonably secluded, enclosed, and quiet. |
| Family Zone | Team:Family | Not next to open water, for safety reasons. |
| Family Zone | Team:Family | Needs nearby toilets. Would like nearby showers. |
| Family Zone | Team:Family | Family Zone older-kids workshop tent should be visible enough to attract attention from a wider audience. |
| Family Zone | Team:Family | Would like Babbage/Bool/Clarke fields as first choice |
| Stages | Team:Content | Needs to not be bothered by loud music from the partytent. |
| Stages | Team:Content | Speakerdesk tent and speaker lounge, reasonably accessible to the stages. |
| Stages | Team:Productiehuis | The largest stage needs wheelchair access, which means road plates between asphalt and stage. Can be plastic mats. |
| Bars | Team:Horeca | need a fair amount of backspace room for storing drinks and empty bottles [is this true for main bar only, or also the supporting bars?]. |
| Bars | Team:Horeca | water and sewer access |
| Bars | Team:Horeca | Needs substantial power draw |
| Bars | Team:Horeca | near toilets |
| Bars | Team:Horeca | Wants to be near food |
| Food | Team:Horeca | need some backspace room that can be supplied. |
| Food | Team:Horeca | decent access to trash disposal. Walking a garbage container to a road is acceptable. |
| Food | Most food trucks need access to water and sewage, but not all. There is room for clever tetrising here. | |
| Food | Team:Horeca | Food areas generally need a place for people to eat their food nearby. |
| Food | Team:Horeca, First-AID | needs to be in a place where covid-safe traffic streams can be arranged. |
| Party lounge | Team:Terrain | needs to be in a place where loudness does not bother people too much. |
| Party lounge | Team:Horeca | Should be integrated with the bar area, to make the area more lively. |
| Badge bar | Team:Horeca | water and sewer access |
| Badge bar | Team:Badge | Would like to be slightly closer to the event core than last time. |
| Merch shop | Team:Clothing production | Would like to be somewhat quiet |
| Merch shop | Team:Clothing production | Would prefer harbour location |
| Infodesk | needs to be at a place that is visible | |
| Infodesk | wants to be close to crew area to improve volunteering | |
| First aid | Team:First-AID | Needs running water and sewer. |
| First aid | Team:First-AID | Needs to be reasonably visible, but preferably NOT in the center of activity. A bit to the sidelines would be better. |
| Central post | Team:Security | Needs decent road access |
| Crew area | Wants everything to be compactly together as much as possible:
| |
| Crew area | Wants to be accessible by golf carts, and *reasonably* accessible by suppliers. | |
| POC | Team:POC | Needs to be close to L0 utility building, because long distance phone lines are expensive. Verify this with Avonturenhuis unavailability. |
| Moebelhaus | Team:Moebelhaus | Needs to store kartents in a place where they can be supervised. |
| Parking | Team:Terrain | Needs to support three separate traffic streams: cars entering, cars leaving, and pedestrian traffic. The more these can be separated the better. |
| Logistics storage | Needs good access to heavy vehicles. | |
| Logistics storage | Wants firm ground that does not turn into a mud pool. | |
| Waste handling | Needs occasional truck access. | |
| Waste handling | Needs to be somewhere where smell is not too big a problem. | |
| Transformer | Team:Power | Needs to be directly on the outside-dike middle voltage line, and needs a short path to the inside-dike grid hookup point. |
| Battery bank container | Team:Power | Next to L0. [Or possibly the building at northeast liskov?] |
| Water buffer | needs to be upstream of main water supply [at official terrain entrance] |
Questions to figure out to resolve the above
- Will the Avonturenhuis be available to us? Probably not.
- Are our on-site infrastructure maps up to date?
- What locations are available for camper usage?
- Work out stages power requirements and limitations this implies
- Is a parking entrance on the northern border of Alexander field feasible?